AI Insights · Timothy · October 2021
Top 5 Snake Games on Android in Oceania: Q3 2021
Discover the performance of the top 5 Snake games on Android in Oceania during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, Oceania saw notable trends in the performance of the top Snake games on the Android platform. Below is a detailed look at the weekly downloads, revenue, and active user metrics for the top 5 titles, as reported by Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games exhibited a varied performance. Weekly revenue peaked at around $83 in late July before settling to an average of approximately $56 by the end of September. Downloads fluctuated, starting at 5.4K in late June, peaking at 7K in early July, and ending the quarter at 4.4K. Active users showed a similar trend, starting at 25.6K, peaking at 32.1K in mid-July, and then stabilizing around 24.8K by the end of the quarter.
Gravity Noodle by VOODOO saw a significant spike in downloads in mid-July, reaching nearly 20K, but this number sharply declined to just 163 by the end of September. Revenue followed a similar pattern, peaking at $51 in late July and then dropping to single digits in subsequent weeks. Active users peaked at 21.7K in mid-July and decreased steadily to 1.6K by the end of the quarter.
slither.io from Lowtech Studios maintained a stable performance throughout Q3. Weekly revenue hovered around $52, with a slight peak at $64 in mid-July. Downloads remained consistent, averaging around 3K per week. Active users also showed stability, with numbers fluctuating around 29K to 31K.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced an upward trend in revenue, starting at $51 and peaking at $269 in early August. Downloads ranged from 2.3K to 3.5K, with a noticeable increase in September. Active users followed a similar trend, beginning at 24K and reaching nearly 30K by mid-September.
Snake Arena: Snake Game 3D, also from CASUAL AZUR GAMES, showed steady growth in weekly downloads, starting at 2.1K in late June and peaking at 3.7K in mid-September. Revenue remained modest, averaging around $16 per week. Active users demonstrated consistent growth, starting at 8.9K and reaching 15.2K by mid-September before slightly declining to 14K at the quarter's end.
For more detailed insights and data, visit Sensor Tower.