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AI Insights · Timothy · October 2021

Top 5 Snake Games on Android in Oceania: Q3 2021

Discover the performance of the top 5 Snake games on Android in Oceania during Q3 2021, with insights on downloads, revenue, and active users.

Top 5 Snake Games on Android in Oceania: Q3 2021

In the third quarter of 2021, Oceania saw notable trends in the performance of the top Snake games on the Android platform. Below is a detailed look at the weekly downloads, revenue, and active user metrics for the top 5 titles, as reported by Sensor Tower.

Snake.io - Fun Snake .io Games from Kooapps Games exhibited a varied performance. Weekly revenue peaked at around $83 in late July before settling to an average of approximately $56 by the end of September. Downloads fluctuated, starting at 5.4K in late June, peaking at 7K in early July, and ending the quarter at 4.4K. Active users showed a similar trend, starting at 25.6K, peaking at 32.1K in mid-July, and then stabilizing around 24.8K by the end of the quarter.

Gravity Noodle by VOODOO saw a significant spike in downloads in mid-July, reaching nearly 20K, but this number sharply declined to just 163 by the end of September. Revenue followed a similar pattern, peaking at $51 in late July and then dropping to single digits in subsequent weeks. Active users peaked at 21.7K in mid-July and decreased steadily to 1.6K by the end of the quarter.

slither.io from Lowtech Studios maintained a stable performance throughout Q3. Weekly revenue hovered around $52, with a slight peak at $64 in mid-July. Downloads remained consistent, averaging around 3K per week. Active users also showed stability, with numbers fluctuating around 29K to 31K.

Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced an upward trend in revenue, starting at $51 and peaking at $269 in early August. Downloads ranged from 2.3K to 3.5K, with a noticeable increase in September. Active users followed a similar trend, beginning at 24K and reaching nearly 30K by mid-September.

Snake Arena: Snake Game 3D, also from CASUAL AZUR GAMES, showed steady growth in weekly downloads, starting at 2.1K in late June and peaking at 3.7K in mid-September. Revenue remained modest, averaging around $16 per week. Active users demonstrated consistent growth, starting at 8.9K and reaching 15.2K by mid-September before slightly declining to 14K at the quarter's end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021